7/14/2023 0 Comments Bear and breakfast reviewThe resource-gathering mechanics are a little too simplistic, to be honest. You can let guests do what they want - which is often the case as progress often depends on how many of them complete a stay. Once you have established a pattern of welcoming guests and spending money on improvements, Bear and Breakfast will be effortless and fun. But after a few hours in the game, you’ll just go with the flow of the unexpectedly catching story and missions. This not-really-well-balanced mechanic is a bit challenging to get used to. You'll then be left wondering what to do next when you are back in control because sometimes the game does everything for you. Hank soon discovers that there is more to the story than just the wilderness.īear and Breakfast will often take over from you in order to show you what the game has in store. Hank and fellow bear friends find an abandoned building and use their teenage enthusiasm to turn it into a luxurious bed and breakfast place for unsuspecting visitors.Īs your company grows, so do its mysteries. However, Bear and Breakfast is so very verbose that, for all its cuteness, you wind up speed reading as you rapidly click through what feels like endless dialogue.From What Is the Story Behind Bear and Breakfast? When he speaks to a human and the subtitle *Affirmative bear noises* pops up for the first time, you have to chuckle. And Hank himself is a loveable, albeit dim protagonist. Hank and his friends team up to try to coax some life back into the forest, and are very endearing in the process. Lastly, we have the writing, which in some ways is the saving grace of Bear and Breakfast. A little more nuance here, requiring different types of item would at least encourage some more creative effort. Sure, there’s something to be said there about the unbridled chaos of Hank running a B&B out of a ramshackle shed in the middle of nowhere, but it also just breaks the immersion with how sloppy it feels. This nightmare hellscape, as it can only be described, satisfied the customer and I got a 5* review for my decoration skills.Īfter that, I stopped trying to make things nice for my virtual customers and started just cramming whatever I could, wherever I could. If you want to up the decoration score of a room to make a guest happy, you can literally fill it with cardboard boxes and wall-to-wall possum clocks. Which brings me to my next gripe - there is no logic in terms of decorating rooms. Again, great if you’re going for a meta overview of the farcical nature of Hank’s experience, but this felt more like an oversight than clever commentary. The same is true for the breakfast part of the B&B experience - you can’t cook with items you’re not physically holding, and that’s after spending a solid 10 minutes trying to figure out how to cook. For a game that doesn’t take anything seriously, it’s weird to force you into walking 10 metres back and forth when you forgot to pick up the plastic sheeting you dumped in the box earlier. ![]() ![]() I then had to go stash things in the box near my workstation so I could grab the copper plating I needed to make a new bathtub, only to find out that you can’t craft with items from your box. This leads to a weird inventory management side-game of trying to get the items I needed in one place so I could finish building a room for a new customer. That’s nothing short of daft when the game caps item stacks at 99. A few times I found myself wondering why I had stacks of 87 and 22 of the same type of wood, and was consolidating items to free up space. Hank has a reasonably large amount of backpack space, but items often stack weirdly. One case in point is inventory management and crafting. Putting the storyline and missions to one side - which is virtually impossible given the linearity and restrictions as to where you can build – and just trying to focus on your empire, Bear and Breakfast is hamstrung by both the building mechanics and a sore lack of smoothing that would give a huge obvious quality-of-life boost. These mostly tend to be repetitive fetch quests which gets really boring, really quickly. In order to progress, you’re constantly sent on quests to keep everyone happy. Like Hank, Bear and Breakfast is charming at a glance, but is sadly let down by its clumsiness. As you go about building your empire, you happen across the denizens of the wood - some are human, but most are other animals. More humans means more trash, which means more and better decorations to entice more humans.
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